Nehalem: Xeon Gets Core i7 Upgrade
Posted on: 03/29/2009 05:00 AM

3ds max 2009 x64
Autodesk 3ds max 2009 software builds on a promise to deliver state-of-the-art tools for creative and media professionals. Developed as a total animation package with a deep, productive feature set designed to accelerate workflow, 3ds Max is the leader in 3D animation for game development, design visualization, visual effects, and education.
3ds max is a widely used, scalable application that is most frequently run on high-end, multi-processor workstations and servers like the ones we're looking at today. I downloaded the latest x64 demo version and rendered my test scene (newBenchmark.max) using the default scanline renderer.

That is crazy fast! Anyone out there using 3ds max looking to cut your render times in half need look no further!

Power Useage

I've covered the whole power usage thing in my last few articles, but if you're not familiar, let me recap. First up, I will present the actual wattage used over a predefined test period, as logged by the Exotech power meter. Remember, only the machine itself is plugged in to the meter.

The "test period" here, and in all subsequent graphs, is a period that starts five seconds before the machine leaves the idle state and starts the workload. The period ends five seconds after the slowest machine in the test returns to idle after completing the workload.

As you can see, the power usage graphs favor the faster machine. But, that doesn't give us the overall image of the "performance-per-watt" that everyone is so keen on. So...


In this graph, I break down the power usage into Joules or, Watt-seconds. "Total Joules" represents the amount of energy used by the machine over the entire test period (as previously defined above). The "Workload Joules" represent the amount of power required to complete the actual benchmark, from the second the machine leaves the idle state until the second it returns to the idle state after completing the test.

"Workload Joules" are probably the best representation of true "performance-per-watt" of the given test systems. Faster machines return to idle quicker, thus using less power over long periods of low or partial load.

CINEBENCH is the free benchmarking tool for Windows and Mac OS based on the powerful 3D software CINEMA 4D. The tool is set to deliver accurate benchmarks by testing not only a computer's raw processing speed but also all other areas that affect system performance such as OpenGL, multithreading, multiprocessors and Intel's new HT Technology.

CINEBENCH includes render tasks that test the performance of up to 16 multiprocessors on the same computer as well as software-only shading tests and OpenGL shading tests on huge numbers of animated polygons that will push any computer to its limits.
I've been a big fan of CINEBENCH for quite some time now. 64-bit capable, scalable and based on an actual, professional 3D software package... What's not to like?

Astute readers will notice that the single CPU to multi CPU scaling is a bit off for Nehalem. This is due to "Turbo" being enabled on the system. While running the single CPU test (with 7 idle physical cores), Nehalem can boost the single active core by an additional 266mhz. When the multi CPU render kicks in, all cores are clocked back to the rated speed.

Nevertheless, here we see another record performance turned-in by the Xeon W5580 system.

Power Useage

While I did test both single and multi-CPU rendering in CINEBENCH, I only used power readings for the multi-CPU render in the following graphs.


Again wee see the benefits of Nehalem's lower idle power consumption and blazing fast performance.

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