Multi-core and multi-threaded gaming @ Anandtech
Posted on: 03/14/2005 03:06 PM

Anandtech has posted an article discussing dual-core and multi-threaded gaming.
AnandTech: The new Unreal Engine 3 is designed for multi-threading, and will make good use of dual core CPUs available when games on the new engine come out. What parts of the game will benefit/be improved, thanks to multiprocessing? What will be the parts that will benefit the most? Tim Sweeney: For multithreading optimizations, we're focusing on physics, animation updates, the renderer's scene traversal loop, sound updates, and content streaming.We are not attempting to multithread systems that are highly sequential and object-oriented, such as the gameplay.
You can read the article in its entirety over here.

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